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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • The Global Care Ecosystems of 3D Printed Assistive Devices

    Saiph Savage, Gabriela Marcu, Karina Caro, Hilda Chavez, Rosa I. Arriaga · 2022 · ACM Transactions on Accessible Computing

    This study examines the global care ecosystems that have emerged around 3D printed assistive devices, focusing on upper limb prosthetics. The researchers conducted semi-structured interviews with 31 stakeholders from 10 different care ecosystems spanning seven countries: Brazil,…

    3D printing · assistive technology · prosthetics · maker movement · care ecosystems

  • A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired

    Yifan Li, Kangsoo Kim, Austin Erickson, Nahal Norouzi, Jonathan Jules, Gerd Bruder, Gregory F. Welch · 2022 · ACM Transactions on Accessible Computing

    This scoping review systematically examines how Head-Mounted Displays (HMDs) have been used for visual assistance and therapy for people with visual impairments. The authors searched six databases (IEEE, ACM, Springer, ScienceDirect, Web of Science, PubMed) and screened 1,251…

    low vision · visual impairment · head-mounted display · virtual reality · augmented reality

  • Understanding How Sensory Changes Experienced by Individuals with a Range of Age-Related Cognitive Changes Can Affect Technology Use

    Emma Dixon, Amanda Lazar · 2022 · ACM Transactions on Accessible Computing

    This qualitative study investigates how sensory changes experienced by people with age-related cognitive changes—including dementia, mild cognitive impairment (MCI), and subjective cognitive decline (SCD)—affect their technology use. The researchers conducted interviews with 22…

    dementia · cognitive accessibility · mild cognitive impairment · sensory changes · older adults

  • Comparing Two Safe Distance Maintenance Algorithms for a Gaze-Controlled HRI Involving Users with SSMI

    Vinay Krishna Sharma, L. R. D. Murthy, Pradipta Biswas · 2022 · ACM Transactions on Accessible Computing

    This paper presents an eye gaze-controlled augmented reality interface for operating a tabletop robotic arm, designed specifically for people with severe speech and motor impairment (SSMI). Users with SSMI often cannot manipulate physical objects due to spasticity but are…

    eye gaze tracking · robotics · severe motor impairment · human-robot interaction · augmented reality

  • Development and Evaluation of a Tool for Assisting Content Creators in Making PDF Files More Accessible

    Debashish Pradhan, Tripti Rajput, Aravind Jembu Rajkumar, Jonathan Lazar, Rajiv Jain, Vlad I. Morariu, Varun Manjunatha · 2022 · ACM Transactions on Accessible Computing

    This paper presents the development and evaluation of "Ally," a web-based tool designed to help content creators remediate PDF documents for accessibility. While trillions of PDF documents exist online, only a small fraction include the metadata necessary for assistive…

    PDF accessibility · document remediation · content tagging · reading order · accessible tables

  • AIGuide: Augmented Reality Hand Guidance in a Visual Prosthetic

    Sooyeon Lee, Chien Wen Yuan, So-yeon Yoon, John M. Carroll · 2022 · ACM Transactions on Accessible Computing

    AIGuide is an iOS smartphone application designed as a "visual prosthetic" to help people with visual impairments locate and physically reach objects in their environment. The app addresses what the authors call the "last meter problem"—while existing object detection apps like…

    augmented reality · visual impairment · object detection · hand guidance · multimodal feedback

  • Supporting People with Acquired Brain Injury to Use a Reminding App; Narrow-deep vs. Broad-shallow User Interfaces

    Matthew Jamieson, Marilyn Lennon, Breda Cullen, Stephen Brewster, Jonathan Evans · 2022 · ACM Transactions on Accessible Computing

    This study compares two contrasting user interface approaches for smartphone reminder apps used by people with acquired brain injury (ABI). "Broad-shallow" interfaces show lots of information on fewer screens (requiring scrolling), while "narrow-deep" interfaces present one…

    acquired brain injury · cognitive accessibility · user interface design · assistive technology · memory aids

  • Technical Perspective: Computation Where the (Inter)Action Is

    Jeffrey P. Bigham · 2022 · Communications of the ACM

    This one-page technical perspective accompanies the SoundWatch paper in Communications of the ACM. Bigham uses SoundWatch — a smartwatch prototype that detects audio events and displays descriptions for deaf and hard-of-hearing people — as a lens to explore broader questions…

    wearable technology · deaf and hard of hearing · sound recognition · smartwatch · assistive technology

  • Scribe: Improving Older Adults' Access to Medical Instructions from Patient-Physician Conversations

    Hilda Karimi, Jasprabhjit Bora, Martin Hammond · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper presents Scribe, a mobile prototype designed to help older adults access, organize, and recall medical information shared during doctor's visits. The research addresses a significant accessibility challenge: older patients, particularly those managing multiple chronic…

    older adults · health informatics · patient-physician communication · mobile accessibility · assistive technology

  • LaTeX as an Inclusive Accessibility Instrument for Highschool Mathematical Education

    Dragan Ahmetovic, Cristian Bernareggi, Marco Bracco, Nadir Murru, Tiziana Armano, Anna Capietto · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper reports on the design, implementation, and outcomes of a teaching activity in an Italian high school that used LaTeX typesetting language as an inclusive tool for mathematical education. The project was designed to support "Cristina" (pseudonym), a second-year applied…

    visual impairment · math accessibility · education accessibility · inclusive design · assistive technology

  • MusA: Artwork Accessibility through Augmented Reality for People with Low Vision

    Dragan Ahmetovic, Cristian Bernareggi, Kristian Keller, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impairments rarely visit museums,…

    low vision · augmented reality · museum accessibility · art accessibility · mobile accessibility

  • Enhancing Video Communication Experience for Low Vision Users

    Andreas Sackl, Raimund Schatz, Bruno Gardlo, Manfred Tscheligi · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper investigates whether real-time video enhancement techniques can improve the video chat experience for people with low vision. The researchers extended an existing custom video player with video chat capabilities, allowing users to individually adjust the visual…

    low vision · video communication · visual enhancement · user experience · assistive technology

  • Improving Mealtime Experiences of People with Visual Impairments

    SeungA Chung, Soobin Park, Sohyeon Park, Kyungyeon Lee, Uran Oh · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper investigates the mealtime challenges faced by people with visual impairments (PVI) and explores how assistive technology can support more independent dining experiences. While most accessibility research for PVI has focused on navigation and object recognition, this…

    visual impairment · assistive technology · independent living · daily living · computer vision

  • Aided Nonverbal Communication through Physical Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael Rivera, Cynthia Bennett, Jeffrey Bigham, Henny Admoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an in-depth case study of co-designing a physical expressive "sidekick" device to support nonverbal communication for an augmented communicator (AC) named Mark, who has cerebral palsy and uses a head-switch-operated AAC device. While AAC systems enable speech…

    augmentative and alternative communication · nonverbal communication · co-design · participatory design · cerebral palsy

  • Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People

    Maryam Bandukda, Catherine Holloway, Aneesha Singh, Giulia Barbareschi, Nadia Berthouze · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how orientation and mobility (O&M) training shapes the self-efficacy beliefs of blind and partially sighted (BPS) people and identifies opportunities for technology to better support O&M training. The researchers conducted semi-structured interviews with 20…

    orientation and mobility · blind and low vision · self-efficacy · assistive technology · navigation

  • "It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting

    Vinitha Gadiraju, Sanika Moharana, Aisha Azhar, Kimberley Gans, Shane T. Mueller, Jenna L. Gorlewicz · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates the motivations, interests, and accessibility needs of blind and visually impaired (BVI) people regarding drone piloting. While drones have been explored as assistive tools for BVI users — helping with navigation, obstacle detection, and environment…

    visual impairment · blindness · drones · assistive technology · accessible interaction

  • What difference does tech make? Conceptualizations of Disability and Assistive Technology among Kenyan Youth

    Giulia Barbareschi, Norah Shitawa Kopi, Ben Oldfrey, Catherine Holloway · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper examines how young Kenyans without disabilities conceptualize both disability and assistive technology (AT), addressing a significant gap in accessibility research that has predominantly focused on Global North perspectives. While over 80% of people with disabilities…

    disability stigma · assistive technology · Global South · Kenya · youth attitudes

  • Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum

    Cecily Morrison, Edward Cutrell, Martin Grayson, Elisabeth RB Becker, Vasiliki Kladouchou, Linda Pring, Katherine Jones, Rita Faia Marques, Camilla Longden, Abigail Sellen · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper presents the development and pilot evaluation of a curriculum designed to support the meaningful use of PeopleLens, an AI-powered augmented reality system that helps children born blind develop social attention skills. PeopleLens uses a head-mounted device (modified…

    blindness · children · AI accessibility · augmented reality · spatial audio

  • Regulating Personal Cameras for Disabled People and People with Deafblindness: Implications for HCI and Accessible Computing

    Sarah L. Woodin, Arthur Theil · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This experience paper examines the intersection of social policy, privacy regulation, and assistive technology design, focusing on the case of personal cameras for people with deafblindness. Drawing from the EU-funded SUITCEYES project (2018-2021), the authors — a disability…

    deafblindness · wearable cameras · face recognition · privacy · data protection

  • Non-Visual Cooking: Exploring Practices and Challenges of Meal Preparation by People with Visual Impairments

    Franklin Mingzhe Li, Anhong Guo, Stacy M. Branham · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper investigates how people with visual impairments prepare meals, combining two complementary research methods to build a comprehensive picture of non-visual cooking practices and challenges. The first method is a content analysis of 122 YouTube videos featuring visually…

    visual impairments · cooking · meal preparation · independent living · assistive technology

  • Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

    Gabriele Cimolino, Sussan Askari, T.C. Nicholas Graham · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper explores how accessible rehabilitation games can affect the experiences of patients with spinal cord injury beyond simply making exercise more fun. Six participants with spinal cord injury (three with tetraplegia, three with paraplegia, aged 23-33) played three…

    spinal cord injury · rehabilitation · game accessibility · digital games · assistive technology

  • Investigating the Navigational Habits of People who are Blind in India

    Anirudh Nagraj, Ravi Kuber, Foad Hamidi, Raghavendra SG Prasad · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents a qualitative study of the navigational experiences of 14 people who are legally blind in the Bangalore metropolitan area of India, a low and middle income country (LMIC) where infrastructure conditions differ substantially from the high income countries…

    visual impairments · blindness · navigation · wayfinding · assistive technology

  • Fluent: An AI Augmented Writing Tool for People who Stutter

    Bhavya Ghai, Klaus Mueller · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents Fluent, a novel AI-powered writing tool designed to help people who stutter (PWS) prepare scripts and written content that they can deliver more fluently. Over 70 million people worldwide stutter, and a common coping strategy is word substitution — replacing…

    stuttering · speech disorders · machine learning · active learning · natural language processing

  • How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages

    Aboubakar Mountapmbeme, Stephanie Ludi · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper reports on an interview study with twelve teachers of K-12 students with visual impairments (TVIs) across the United States, investigating how they navigate the lack of fully accessible block-based programming environments. Block-based programming languages like…

    visual impairment · block-based programming · K-12 education · computer science education · accessible programming

  • Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility

    Rachel Franz, Samantha Hornback, Diva Jayasinghe, Jolie Auricchio, John Porter III, John Googleddy, Kristen Shinohara · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    Virtual reality presents significant accessibility barriers for people with limited mobility, yet relatively little research has addressed how to make VR navigation and exploration usable for this population. Franz et al. introduce Nearmi, a design framework specifically…

    virtual reality · VR accessibility · limited mobility · motor impairments · point of interest