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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space

    Ronny Andrade, Jenny Waycott, Steven Baker, Frank Vetere · 2021 · ACM Transactions on Accessible Computing

    This study investigates whether echolocation—the use of sound reflections to perceive spatial information—can enable people with visual impairment (PVI) to acquire spatial knowledge of virtual environments. The researchers built a virtual world using Unity 3D and the SteamAudio…

    visual impairment · blindness · echolocation · virtual reality · gaming

  • Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments

    David Gonçalves, André Rodrigues, Tiago Guerreiro · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This study investigates the multiplayer gaming experiences of people with visual impairments, an area largely unexplored despite growing research on game accessibility. The researchers conducted semi-structured interviews with 10 blind adults and 10 visually impaired minors,…

    game accessibility · visual impairment · mixed-ability interaction · social inclusion · multiplayer gaming

  • Reusable Game Interfaces for People with Disabilities

    Javier Torrente · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while games have expanded beyond…

    game accessibility · serious games · audio games · eyes-free interaction · 3D audio

  • Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children

    Jaime Sánchez, Mauricio Saenz, Jose Miguel Garrido · 2010 · ACM Transactions on Accessible Computing

    This paper presents an evaluative study of a multimodal system combining a custom haptic device (Digital Clock Carpet) with a 3D audio-based video game (MOVA3D) to develop orientation and mobility (O&M) skills in blind school-aged children. The Digital Clock Carpet is a low-cost…

    blindness · orientation and mobility · haptic interface · audio games · spatial cognition

  • Modeling Educational Software for People with Disabilities: Theory and Practice

    Nelson Baloian, Wolfram Luther, Jaime Sánchez · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This paper proposes a unified modelling framework for developing educational software for people with sensory disabilities, drawing on two existing systems as case studies: AudioDoom for blind children and Whisper for hearing-impaired users. The authors argue that interactive…

    accessible education · blind users · deaf users · sensory disabilities · audio games

5 results.