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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • FAME: Exploring Expressive Facial Avatars for Lyrical and Non-Lyrical Music Visualization for d/Deaf Individuals

    Suhyeon Yoo, Yifang Pan, Ashish Ajin Thomas, Karan Singh, Khai N. Truong · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates whether expressive facial avatars can carry the emotional and structural richness of music — rhythm, pitch, melody, lyrics, and emotion — to d/Deaf and Hard of Hearing (DHH) audiences in ways that captions and abstract visualizers cannot. The…

    Deaf music · DHH · music accessibility · facial avatar · music visualization

  • VizXpress: Towards Expressive Visual Content by Blind Creators Through AI Support

    Lotus Zhang, Zhuohao (Jerry) Zhang, Gina Clepper, Franklin Mingzhe Li, Patrick Carrington, Jacob O. Wobbrock, Leah Findlater · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how blind individuals engage with and desire to create expressive visual content — moving beyond the functional accessibility tasks (like privacy preservation or layout correction) that prior research has focused on. The authors conducted a two-stage…

    blindness · visual expression · creativity support · AI accessibility · image editing

  • Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study

    Noor Hammad, Frank Elavsky, Sanika Moharana, Jessie Chen, Seyoung Lee, Patrick Carrington, Dominik Moritz, Jessica Hammer, Erik Harpstead · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates how game-aware streaming systems can be made accessible to blind and low-vision (BLV) viewers on platforms like Twitch. Live game streaming is a major social and entertainment medium, but the experience is overwhelmingly visual — viewers watch gameplay…

    game accessibility · blind and low vision · live streaming · Twitch · sonification

  • Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe

    Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, Yinchu Li, Annika Waern · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper fundamentally reframes the role of machine learning in assistive technology, arguing that ML models do not need to be accurate to be valuable — they can serve as sources of play and motivation rather than diagnostic tools. The researchers developed Cirkus, a…

    machine learning · participatory design · exergames · children · sensory processing

  • Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study

    Manaswi Saha, Siddhant Patil, Emily Cho, Evie Yu-Yen Cheng, Chris Horng, Devanshi Chauhan, Rachel Kangas, Richard McGovern, Anthony Li, Jeffrey Heer, Jon E. Froehlich · 2022 · Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22)

    A design-probe interview study investigating how different stakeholders make sense of urban accessibility data through map visualizations. The authors built 24 map-based probes across seven map types — point, severity-weighted point, grid, heatmap, choropleth, street, and…

    accessible maps · spatial cognition · data visualization · geovisualization · sensemaking

  • AudioDraw: User Preferences in Non-Visual Diagram Drawing for Touchscreens

    William Grussenmeyer, Eelke Folmer · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper investigates how people who are blind can independently create visual diagrams on touchscreen tablets, addressing a significant gap in accessibility. Diagram-building features in productivity tools like MS Word, PowerPoint, and UML editors are largely inaccessible…

    blindness · touchscreen accessibility · diagram creation · non-visual interaction · STEM accessibility

6 results.