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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • TwIPS: A Large Language Model Powered Texting Application to Simplify Conversational Nuances for Autistic Users

    Rukhshan Haroon, Fahad Dogar · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents TwIPS, a prototype texting application powered by a large language model that assists autistic users with the pragmatic and tonal aspects of text-based communication. Many autistic individuals experience difficulties interpreting non-literal language…

    autism · communication · large language models · text messaging · tone interpretation

  • Establishing a Serious Game on Relationship Boundaries for People with Developmental Disabilities

    Samantha Conde · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents "Boundaries," a serious game designed to help adults with developmental disabilities explore and discuss personal relationship boundaries — a topic motivated by alarming statistics on sexual violence against this population. People with developmental…

    developmental disability · serious games · safeguarding · sexuality · cognitive accessibility

  • Deconstructing a "puzzle" of visual experiences of blind and low-vision visual artists

    Yulia Zhiglova · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper explores how blind and low-vision visual artists perceive and interpret visual information, with the goal of informing the design of a haptic device that could communicate rich visual details. While existing assistive technologies focus on task-oriented visual…

    visual accessibility · blindness and low vision · haptic technology · disability arts · perception

  • Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals

    Joshua Wade, Heathman S. Nichols, Megan Ichinose, Dayi Bian, Esube Bekele, Matthew Snodgress, Ashwaq Zaini Amat, Eric Granholm, Sohee Park, Nilanjan Sarkar · 2018 · ACM Transactions on Accessible Computing

    This paper presents MASI-VR (Multimodal Adaptive Social Intervention in Virtual Reality), a gaze-sensitive social skills training system designed to improve emotion recognition in adults with schizophrenia (SZ). Emotion recognition impairment is a core feature of schizophrenia…

    schizophrenia · emotion recognition · eye tracking · virtual reality · social cognition

  • Technology for Just-in-Time In-Situ Learning of Facial Affect for Persons Diagnosed with an Autism Spectrum Disorder

    Miriam Madsen, Rana el Kaliouby, Matthew Goodwin, Rosalind Picard · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This MIT Media Lab paper presents a wearable technology system designed to help adolescents with autism spectrum disorders (ASD) learn to recognize and interpret facial expressions during real-time social interactions with their everyday companions. The system combines a…

    autism · affective computing · facial affect · emotion recognition · wearable technology

5 results.