← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Anthropomorphism in Human-Robot Interactions with Adults with Intellectual Disabilities and Robots

    Saminda Sundeepa Balasuriya, Laurianne Sitbon, Alicia Mitchell · 2026 · Journal of Human-Robot Interaction

    This qualitative study re-analyses video data from two prior field studies with an Australian disability service organisation, in which adults with intellectual disabilities interacted with two commercially available social robots: Pepper, a 120 cm humanoid with articulated…

    intellectual disability · human-robot interaction · social robots · anthropomorphism · inclusive design

  • Considerations for VR Integration into Human-Centered Computing Education

    Ruchi Sembey, Roberto Martinez-Maldonado, John Grundy · 2026 · ACM Transactions on Computing Education

    This paper investigates the practical considerations that Human-Centered Computing (HCC) educators perceive as important when integrating Virtual Reality (VR) into their teaching. Despite sustained interest in VR as an educational tool—particularly for immersive,…

    virtual reality · VR education · human-centered computing · experiential learning · pedagogy

  • Beyond the Manual: Mapping Peer-Generated Content about Wheelchair Care and Adaptation on YouTube

    Wen Mo, Aneesha Singh, Lan Xiao, Catherine Holloway · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents a content analysis of 290 YouTube videos (from 194 unique channels, 8,629 initial results narrowed via inclusion/exclusion) and 800 sampled comments from a total 10,781 harvested, examining how wheelchair users and their caregivers document, share,…

    wheelchair · DIY assistive technology · YouTube · content analysis · peer support

  • EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings

    Jinlin Miao, Shan Luo, Yue Chen, Hongyue Wang, Zhejun Zhang, Rina R. Wehbe · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostile to BLV inclusion because of…

    blind and low vision · visual impairment · facial expression · social accessibility · wearable technology

  • Shared Stories, Shared Bonds: People with Dementia Exploring Generative AI Together

    Teis Arets, Maarten Houben, Fleur van Haeren, Wijnand IJsselsteijn, Giulia Perugia · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper reports on a qualitative workshop study examining how people living with mild to moderate dementia engage with three generative AI tools - Microsoft Copilot (text), Midjourney (images), and Suno (music) - in a group setting, and what forms of social connectedness…

    dementia · generative AI · social connectedness · cognitive accessibility · aging

  • Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults

    Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Katta Spiel · 2021 · ACM Transactions on Accessible Computing

    This qualitative study explores older adults' perspectives on wearable activity trackers and physical activity (PA), addressing a gap in research that typically focuses on system performance rather than user perspectives. The researchers conducted a two-part study: first, focus…

    wearables · older adults · physical activity · participatory design · co-design

6 results.