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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions

    Chao Mei, Lee Mason, John Quarles · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This research investigates whether allowing adolescents with autism spectrum disorder (ASD) to customize the appearance of virtual humans in a 3D training game improves their interaction performance and user experience. The authors developed "Imagination Soccer," a Kinect-based…

    autism spectrum disorder · virtual reality · customization · hand-eye coordination · training games

  • Effect of Displaying Human Videos During an Evaluation Study of American Sign Language Animation

    Hernisa Kacorri, Pengfei Lu, Matt Huenerfauth · 2013 · ACM Transactions on Accessible Computing

    This paper addresses a critical methodological question in sign language animation research: how does the choice of upper baseline (human video vs. high-quality animation) and the modality of comprehension questions affect evaluation results? The authors conducted three phases…

    sign language animation · ASL · deaf accessibility · evaluation methodology · user studies

  • Effect of Presenting Video as a Baseline During an American Sign Language Animation User Study

    Pengfei Lu, Hernisa Kacorri · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '12)

    This paper investigates a methodological question central to sign language animation research: what type of upper baseline should be used when evaluating synthesized American Sign Language (ASL) animations? The authors laboratory at CUNY had previously conducted multiple studies…

    sign language animation · American Sign Language · user study methodology · evaluation baselines · deaf accessibility

  • A Linguistically Motivated Model for Speed and Pausing in Animations of American Sign Language

    Matt Huenerfauth · 2009 · ACM Transactions on Accessible Computing

    This paper tackles a critical accessibility challenge: many deaf adults in the United States have English reading levels below average 10-year-old hearing students, creating barriers to accessing written web content. Computer-generated animations of American Sign Language (ASL)…

    American Sign Language · sign language animation · deaf accessibility · natural language generation · virtual humans

4 results.