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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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High-Tech AAC(also: Electronic AAC, Speech-Generating Device)
Augmentative and alternative communication systems that use electronic or digital technology to support communication, including speech-generating devices, tablets with AAC software, smartphones with communication apps, and eye gaze systems. High-tech AAC can offer sophisticated…
Histogram of Oriented Gradients(also: HOG)
A feature descriptor technique used in computer vision for object detection that counts occurrences of gradient orientations in localized portions of an image. HOG captures edge and texture information by dividing the image into cells and computing gradient direction histograms.…
HoloLens(also: Microsoft HoloLens)
A self-contained, wearable mixed reality headset developed by Microsoft that overlays interactive holograms onto the user's real-world environment. HoloLens uses spatial mapping, gaze tracking, gesture recognition (air-tap), voice commands, and a physical clicker for…
Home Automation(also: Domotics, Smart Home Automation)
The use of technology to automatically control household systems and appliances such as lighting, heating, ventilation, security, and entertainment. Home automation systems use sensors, timers, and programmable rules to operate devices without manual intervention. For people…
Home Page Reader(also: IBM Home Page Reader, HPR)
A talking web browser developed by IBM Japan in the late 1990s, designed specifically for blind and low-vision users. Home Page Reader combined a web rendering engine with the ProTalker text-to-speech synthesiser and exposed navigation commands through the numeric keypad,…
Human Activity Recognition(also: HAR, Activity Recognition)
A field of machine learning and ubiquitous computing that uses sensor data — typically from accelerometers, gyroscopes, and other sensors in smartphones, smartwatches, or other wearable devices — to automatically identify and classify physical activities performed by a person.…
Human Augmentation(also: Body Augmentation, Augmentative Technology)
Technologies that extend or enhance human physical or cognitive capabilities beyond their current state, including robotic exoskeletons, prosthetic limbs, sensory substitution devices, and brain-computer interfaces. In disability and accessibility contexts, human augmentation…
Human Computation(also: Crowdsourced Computing)
A computational approach that harnesses human intelligence to perform tasks that computers cannot easily accomplish alone. In accessibility contexts, human computation powers services like remote sighted assistance for blind users, crowd-powered captioning to improve ASR…
Human Cooperation (Accessibility)(also: Cooperative Shared Control)
In the context of accessible gaming and assistive technology, human cooperation refers to arrangements in which a disabled user (the pilot) and another person (the copilot) jointly operate a single system — for example by splitting game controller inputs between two pads so they…
Human Interface Device(also: HID, Input Device, Peripheral)
Any device used to facilitate interaction between a human and a computer, including keyboards, mice, trackballs, joysticks, touchscreens, switches, and eye-tracking systems. The USB HID standard defines a protocol for these devices that enables plug-and-play compatibility. For…
Human Machine Interface(also: HMI, Human-Computer Interface)
The point of interaction between a human user and a machine, encompassing all hardware and software through which users control and receive feedback from a system. In accessible design, HMIs must support multiple modalities—visual, auditory, and haptic—to accommodate users with…
Human-Machine Interface(also: HMI, Human-Computer Interface)
The point of interaction between a human user and a machine, system, or device, encompassing the hardware and software through which users communicate with and control technology. In the context of accessible design, HMIs include physical controls (buttons, levers, keypads),…
Human-Powered Accessibility(also: Human Computation for Accessibility, Crowd-Powered Assistive Technology)
An approach to assistive technology that uses remote human workers — whether paid crowdworkers, volunteers, or trained agents — to provide accessibility services that automated systems cannot yet deliver reliably. Examples include providing real-time visual descriptions for…
Human-Robot Interaction(also: HRI)
The interdisciplinary field studying how humans and robots communicate, collaborate, and coexist. In accessibility contexts, HRI research explores how robots can be designed to support people with disabilities in workplaces, homes, and public spaces — including collaborative…
Humanoid Robot(also: Humanoid)
A robot whose physical form approximates a human body, typically with a head, torso, two arms, and (in bipedal designs) two legs. Humanoid robots are studied in accessibility research as embodied demonstrators that can present gestures, postures, and movement sequences in ways…
Humming Interface(also: Control-by-Humming, Hum-Based Interface)
A human-computer interaction method that uses hummed pitch patterns as control signals for operating devices. In a humming interface, a pitch detection algorithm analyses the user's hummed input, segments it into discrete notes based on pitch contour (rising, falling, or flat),…