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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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RGBD Camera(also: RGB-D Camera, Depth Camera, Stereo Camera)
A camera that captures both a colour (RGB) image and a per-pixel depth (D) measurement of the scene, yielding a 3D representation of the environment. Depth can be produced by stereo vision, structured light, or time-of-flight sensing. In accessibility research RGBD cameras…
Raised-Line Drawing(also: Raised-Line Picture, Tactile Line Drawing, Embossed Line Drawing)
A raised-line drawing is a tactile representation of a visual image created by producing elevated lines on a surface that can be felt by touch, enabling blind and visually impaired people to perceive graphical information through their fingertips. Raised-line drawings can be…
Reading Assistant(also: Reading Aid, Reading Machine)
An assistive technology device or software application that helps people with visual impairments or reading disabilities access printed or displayed text. Reading assistants may use optical character recognition to convert text images to speech, magnification to enlarge text, or…
Refreshable Braille Display(also: Refreshable Braille, Dynamic Braille Display, Electronic Braille Display)
An electromechanical device that renders Braille characters by raising and lowering pins dynamically, allowing blind users to read digital text through touch. Conventional refreshable Braille displays present a single line of text (typically 20-80 characters) using piezoelectric…
Risk-Free Exploration(also: Safe Exploration)
Risk-free exploration is a design principle for making touchscreen interfaces accessible to blind users by enabling them to explore the screen surface without accidentally triggering interface actions. On standard capacitive touchscreens, any finger contact can activate buttons,…
Route Learning(also: Route Familiarization)
The process by which a traveler — particularly a blind or low-vision person — acquires a mental representation of a specific path through an environment, including its turns, landmarks, distances, surface changes, and points of interest. Route learning is a core component of…
Route Planning(also: Journey Planning, Pre-Journey Planning)
The process of determining a path from an origin to a destination before travel begins, including selecting roads or paths, identifying landmarks and decision points, and considering factors such as safety, accessibility, and personal preferences. For blind and visually impaired…

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