Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Game Captioning(also: Video Game Captions, Gaming Subtitles, In-Game Captions)
- The practice of displaying text representations of dialogue, sound effects, and other audio content within video games for deaf and hard-of-hearing players. Game captioning differs from film or television captioning because games are interactive rather than passive — players…
- German Sign Language(also: DGS, Deutsche Gebärdensprache)
- The sign language used by the deaf community in Germany, recognised as an independent natural language with its own grammar, syntax, and vocabulary distinct from spoken German. Like other sign languages worldwide, German Sign Language is a visual-spatial language that uses…
- Gloss(also: Sign Gloss, Gloss Notation)
- A form of transliteration used in sign language research where written words from a spoken language (typically the dominant spoken language of the region, such as English) are used as labels to represent individual signs. Glosses are written in capital letters by convention…
- Group Narrative(also: Collaborative Storytelling, Co-Signing Performance)
- A collaborative storytelling activity deeply rooted in Deaf culture and communities where two or more signers jointly perform a story using sign language, often with exaggerated and creative expression. In a typical group narrative, one person stands in front handling non-manual…
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