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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Version segregation(also: Parallel versions, Separate accessible version)
A design practice in which a separate, simplified, or modified version of a product, game, or platform is created specifically for disabled users rather than making the main version accessible. While intended to improve access, version segregation often results in social…
Virtual environment(also: Virtual world, VR environment, 3D virtual space)
A computer-generated simulation of a three-dimensional space that users can navigate and interact with, typically rendered visually through screens or head-mounted displays. Virtual environments range from simple 3D spaces to complex simulated worlds used in gaming, training,…
Visual Aesthetics(also: Aesthetic Quality, Visual Appeal)
The subjective qualities of visual content that contribute to its perceived beauty, mood, style, and emotional impact, including elements like color harmony, composition, lighting, contrast, and overall visual coherence. In accessibility contexts, conveying visual aesthetics to…
Visual authoring(also: Visual content creation)
The process of creating or editing visual content such as images, graphics, videos, or layouts. Visual authoring has traditionally been one of the least accessible creative activities for blind and low vision users because it requires real-time visual feedback to evaluate and…
Visual design space
The physical medium related to human sight through which a user and device may interact. The visual design space is the dominant channel in most user interfaces, encompassing text, images, video, colour, layout, animation, and spatial arrangement. The overwhelming bias toward…
Visuocentric Design(also: Visual-First Design, Deaf-Centric Design)
An approach to interface and content design that prioritizes visual communication and spatial organization, particularly for users of visual languages like sign languages. Visuocentric design recognizes that deaf and hard of hearing users process information visually rather than…

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