Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Esports(also: Competitive Gaming, Electronic Sports, E-Sports)
- Organised, competitive video-game play — typically involving tournaments, teams, audiences, and professional players. Esports has grown into a major global industry and a site of accessibility research, because conventional game controllers and high-speed inputs can exclude…
- Exergame(also: Exercise game, Active video game, Fitness game)
- A video game that requires physical movement or exercise as the primary interaction mechanism, combining gameplay elements like scoring, levels, and achievements with physical activity. Accessible exergames for people with disabilities use alternative feedback modalities — such…
- Exergaming(also: Exercise Gaming, Active Gaming, Exergames)
- A category of digital games that require physical movement or exercise as the primary means of interaction, combining gameplay with physical activity. Exergames use motion sensors, pressure pads, cameras, cycling devices, or other physical interfaces to translate body movements…
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