Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Player balancing(also: Dynamic difficulty adjustment, Skill balancing)
- A game design technique that provides in-game advantages to lower-performing players, reducing performance disparities between competitors of different ability levels. In the context of accessibility, player balancing through skill assistance — such as aim correction in shooting…
- Playful Interaction(also: Playful design)
- A design stance that treats play — voluntary, intrinsically motivated, rule-structured activity — as a core property of interactive systems rather than a surface layer of rewards or points. Playful interaction emphasizes the felt experience of users (curiosity, challenge, flow,…
- Playtesting(also: Play testing)
- A user-research method in game and interactive-system design in which representative users play an in-development game while researchers observe, collect think-aloud commentary, and conduct follow-up interviews to probe mechanics, engagement, difficulty, and fit with intended…
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