Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Hapget(also: Haptically-Enhanced Widget)
- A hapget (haptically-enhanced widget) is a user interface element that combines a 3D visual representation with haptic (touch) feedback, audio cues, and descriptive metadata to enable non-visual interaction. Introduced in the 3D HapticWebBrowser project, hapgets transform…
- Haptic Communication(also: Social Haptics, Tactile Communication, Haptic Interaction)
- A method of conveying information through touch-based signals, vibrations, or physical patterns on the body. Haptic communication is particularly important for individuals with deafblindness or other multisensory impairments, where visual and auditory channels are unavailable or…
- Haptic Consent(also: Vibrotactile Consent)
- A consent model in which the request for, agreement to, and revocation of consent are communicated through touch or vibration rather than speech. Haptic consent is motivated by accessibility: many neurodivergent people, Deaf and hard-of-hearing people, and people in high-emotion…
- Haptic Experience Model(also: HX Model, HX)
- A framework proposed by Kim and Schneider for evaluating user experience with haptic technologies along five perceptual-experiential dimensions: autotelics (the pleasantness of the sensation), realism (fidelity to the depicted phenomenon), harmony (fit with accompanying…
- Haptic Feedback(also: Tactile Feedback, Haptics)
- Technology that communicates information through the sense of touch, using vibrations, pressure, or motion applied to the user's body. In accessibility, haptic feedback provides a non-visual, non-auditory channel for conveying alerts, navigation cues, or interface responses —…
- Haptic Glove(also: Data Glove, Tactile Glove, Wearable Haptic Device)
- A wearable device worn on the hand that provides tactile feedback through vibration motors, piezoelectric actuators, pin arrays, or other mechanisms embedded in the fingers and palm. In accessibility research, haptic gloves have been explored for several applications: enabling…
- Haptic Input(also: Haptic Interaction, Touch Input)
- Haptic input refers to interaction methods that use the sense of touch to communicate information between a user and a computer system. This includes devices such as data gloves, force-feedback controllers, and touch-sensitive surfaces that detect hand movements, gestures, and…
- Haptic Pointing Device(also: Force Feedback Mouse, Haptic Mouse, Force Feedback Pointing Device)
- An input device that combines the pointing functionality of a mouse or stylus with the ability to generate physical forces that the user can feel through their hand. Unlike a standard mouse that provides no tactile information about screen content, a haptic pointing device can…
- Haptic Rendering(also: Haptic display rendering)
- The process of computing and outputting touch-based signals — forces, vibrations, textures, or friction — so that a user can perceive virtual or remote objects through the sense of touch. Haptic rendering covers kinesthetic rendering (force feedback via joysticks, exoskeletons,…
- Haptic User Interface(also: Haptic UI, Haptic Interface)
- A user interface that communicates information through the sense of touch, enabling users to interact with virtual or digital objects by feeling their physical properties such as shape, texture, weight, temperature, and vibration. Haptic user interfaces typically employ…
- Haptic Virtual Reality(also: Haptic VR, Feelable Virtual Environment)
- Haptic virtual reality refers to virtual environments that incorporate touch-based feedback, allowing users to feel virtual textures, shapes, and objects through force-feedback devices. Unlike visual-only VR, haptic VR provides tactile and kinaesthetic information — resistance,…
11 results.