Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Biometric Control(also: Biometric Input, Physiological Control Interface)
- The use of measurable biological signals from the human body — such as brain waves (EEG), skin conductance (galvanic skin response), muscle electrical activity (EMG), heart rate, or eye movements — as input channels for controlling computers and assistive technology devices.…
- Bite Switch(also: Bite Button, Mouth Switch)
- An assistive input device consisting of a small button held in the mouth and activated by biting down on it, used by people with severe motor impairments who cannot operate hand-held controllers or switches. Bite switches are commonly used alongside joysticks or sip-and-puff…
- Bradykinesia(also: Slowness of Movement)
- Bradykinesia is a motor symptom characterized by slowness of movement and a progressive reduction in the speed and amplitude of repetitive actions. It is one of the cardinal symptoms of Parkinson's disease and directly affects a person's ability to interact with digital devices…
- Brain-Computer Interface(also: BCI, Brain-Machine Interface, BMI)
- A technology that enables direct communication between the brain and an external device by detecting and interpreting neural activity, typically through electroencephalography (EEG) or electromyography (EMG). In accessibility contexts, BCIs allow people with severe motor…
- Breathing Input(also: Breath-based Input, Puff Input)
- An alternative computer input method that uses deliberate breath actions — such as puffing, blowing, or inhaling — detected by a microphone or pressure sensor as control signals for navigating interfaces and selecting items. Breathing input is designed for people with severe…
- Browsing Fatigue(also: Navigation Fatigue, Screen Reader Fatigue)
- Physical and cognitive exhaustion experienced by users — particularly screen reader users and those with motor impairments — when navigating web content through repetitive, effortful interactions. For blind screen reader users, browsing fatigue results from excessive keyboard…
- Bubble Cursor(also: Dynamic Cursor, Area Cursor)
- An enhanced pointing technique that dynamically resizes the cursor's activation area to make target selection easier, particularly for users with motor impairments. The bubble cursor expands to encompass the nearest target, effectively enlarging the clickable region without…
- Bubble Cursor(also: Area Cursor, Enhanced Area Cursor)
- An assistive pointing technique where the cursor's activation area is dynamically enlarged to make it easier to select targets on screen. Rather than requiring precise pixel-level accuracy, a bubble cursor expands its clickable region, effectively reducing the precision needed…
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