Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • The Tangible Desktop: A Multimodal Approach to Nonvisual Computing

    Mark S. Baldwin, Gillian R. Hayes, Oliver L. Haimson, Jennifer Mankoff, Scott E. Hudson · 2017 · ACM Transactions on Accessible Computing

    This paper identifies fundamental limitations of audio-only computer interfaces for blind and low-vision users and proposes a multimodal tangible alternative. The researchers conducted a 4-month field study at EmpowerTech, a computer training school for adults who are blind or…

    screen readers · tangible interfaces · haptic feedback · blindness · multimodal interaction

  • Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

    Sebastián A. López, Fulvio Corno, Luigi De Russis · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynamic games requiring quick…

    accessible gaming · one-switch · single-switch · motor disabilities · children

  • (In)Visibility in Disability and Assistive Technology

    Heather A. Faucett, Kate E. Ringland, Amanda L. L. Cullen, Gillian R. Hayes · 2017 · ACM Transactions on Accessible Computing

    This paper presents a meta-analysis examining how visibility operates in the experience of disability and the design of assistive technologies. The authors analyze data from three of their previous studies—Autcraft (a Minecraft server for children with autism), SenseCam (a…

    invisible disability · hidden disability · stigma · assistive technology design · identity

  • ACE: A Colour Palette Design Tool for Balancing Aesthetics and Accessibility

    Garreth W. Tigwell, David R. Flatla, Neil D. Archibald · 2017 · ACM Transactions on Accessible Computing

    This paper presents ACE (Accessible Colour Evaluator), an online tool designed to help web developers and designers balance aesthetic preferences with accessibility requirements when choosing website color palettes. The research addresses a significant gap: existing color…

    color accessibility · colour vision deficiency · color blindness · web design · design tools

  • Fast Human-Computer Interaction by Combining Gaze Pointing and Face Gestures

    David Rozado, Jason Niu, Martin Lochner · 2017 · ACM Transactions on Accessible Computing

    This paper presents FaceSwitch, an open-source multimodal accessibility system that combines eye gaze tracking for cursor positioning with facial gesture recognition for triggering actions. The system addresses limitations of existing gaze-based interaction methods: gaze-only…

    eye tracking · gaze interaction · face tracking · facial gestures · motor disabilities

  • Process Measures of Dyadic Collaborative Interaction for Social Skills Intervention in Individuals with Autism Spectrum Disorders

    Joshua Wade, Arpan Sarkar, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar · 2017 · ACM Transactions on Accessible Computing

    This paper presents DOSE (Dyad-Operated Social Encouragement), an open-source collaborative game and data acquisition platform designed for social skills intervention in individuals with Autism Spectrum Disorder (ASD). The system addresses a gap in existing technology-based…

    autism spectrum disorder · social skills · collaborative games · dyadic interaction · process measures

  • Consistency of a Tactile Pattern Set

    Denise Prescher, Jens Bornschein, Gerhard Weber · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a fundamental challenge in tactile graphics production: how to create fill patterns that remain recognizable and distinguishable across different production media with varying resolutions. The three media studied were microcapsule (swell) paper (>20 dpi),…

    tactile graphics · blindness · non-visual access · fill patterns · cross-media consistency

  • Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality

    Lal Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv Dubey · 2017 · ACM Transactions on Accessible Computing

    This paper presents VR4VR, a comprehensive virtual reality system designed to train individuals with Autism Spectrum Disorder on transferable job skills. The system addresses a critical employment gap—while 66% of people with disabilities want employment, people with ASD have…

    virtual reality · autism spectrum disorder · vocational rehabilitation · job training · immersive technology

  • Personalized Assistive Web for Improving Mobile Web Browsing and Accessibility for Visually Impaired Users

    Dongsong Zhang, Lina Zhou, Judith O. Uchidiuno, Isil Y. Kilic · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in mobile web accessibility: while screen readers enable blind users to access web content, they do not effectively support skimming—the ability to quickly scan content to find relevant information. The authors propose PAW (Personalized…

    mobile accessibility · screen readers · web adaptation · personalization · blindness

  • Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods

    Hari Prasath Palani, Nicholas A. Giudice · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a fundamental challenge in touchscreen-based accessibility: how to provide non-visual access to large-format graphical materials like maps that exceed the device's screen size. While touchscreens represent the fastest-growing computing platform among people…

    tactile graphics · blindness · touchscreen accessibility · haptic feedback · spatial cognition

  • Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities

    Michael Cutter, Roberto Manduchi · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a critical usability challenge in mobile OCR for blind users: while OCR technology itself works well, it requires properly framed images at adequate resolution—something difficult to achieve without visual feedback. Blind users commonly hold the camera too…

    OCR · mobile accessibility · blindness · camera guidance · computer vision

  • Accessible Touchscreen Technology for People with Visual Impairments: A Survey

    William Grussenmeyer, Eelke Folmer · 2017 · ACM Transactions on Accessible Computing

    This comprehensive survey reviews the state of the art in touchscreen accessibility for people who are blind or have low vision, covering research from the mid-1990s through 2016. The authors organize the field by input modalities (gestural, voice, sensor-based) and output…

    touchscreen accessibility · mobile accessibility · visual impairment · screen readers · gestures

  • Multimodal Perception of Histological Images for Persons Who Are Blind or Visually Impaired

    Ting Zhang, Bradley S. Duerstock, Juan P. Wachs · 2017 · ACM Transactions on Accessible Computing

    This research addresses a critical barrier preventing blind or visually impaired (BVI) students and scientists from participating in STEM laboratory work: the inability to perceive real-time visual scientific data from instruments like light microscopes. While tactile graphics…

    blindness · STEM accessibility · sensory substitution · haptic feedback · multimodal interface

  • Leveraging Complementary Contributions of Different Workers for Efficient Crowdsourcing of Video Captions

    Yun Huang, Yifeng Huang, Na Xue, Jeffrey P. Bigham · 2017 · CHI Conference on Human Factors in Computing Systems

    This paper presents BandCaption, a crowdsourcing system that combines automatic speech recognition (ASR) with input from diverse crowd workers to efficiently correct video captions. The key insight is that different groups of people — hearing-impaired users, second-language…

    captioning · crowdsourcing · video accessibility · speech recognition · deaf and hard of hearing

  • People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges

    Hernisa Kacorri, Kris M. Kitani, Jeffrey P. Bigham, Chieko Asakawa · 2017 · CHI Conference on Human Factors in Computing Systems

    This paper explores whether people with visual impairments can train their own personalized object recognition systems using a smartphone camera and a small number of example photos. The authors address a fundamental limitation of existing object recognition tools for blind…

    object recognition · computer vision · blindness · transfer learning · personalization

  • Facade: Auto-generating Tactile Interfaces to Appliances

    Anhong Guo, Jeeeun Kim, Xiang "Anthony" Chen, Tom Yeh, Scott E. Hudson, Jennifer Mankoff, Jeffrey P. Bigham · 2017 · Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI 2017)

    This paper introduces Facade, a crowdsourced fabrication pipeline that enables blind people to independently make flat-panel appliance interfaces accessible by generating 3D-printed tactile button overlays. The problem addressed is that modern appliances have shifted from…

    3D printing · tactile interface · blind users · crowdsourcing · fabrication

  • Scribe: Deep Integration of Human and Machine Intelligence to Caption Speech in Real Time

    Walter S. Lasecki, Christopher D. Miller, Iftekhar Naim, Raja Kushalnagar, Adam Sadilek, Daniel Gildea, Jeffrey P. Bigham · 2017 · Communications of the ACM

    Scribe is a system that provides on-demand, real-time captioning of live speech for deaf and hard of hearing (DHH) people by combining groups of non-expert human captionists with machine intelligence. The system addresses a critical accessibility gap: professional CART…

    real-time captioning · deaf and hard of hearing · crowdsourcing · human computation · speech recognition

  • WearMail: On-the-Go Access to Information in Your Email with a Privacy-Preserving Human Computation Workflow

    Saiganesh Swaminathan, Raymond Fok, Fanglin Chen, Ting-Hao (Kenneth) Huang, Irene Lin, Rohan Jadvani, Walter S. Lasecki, Jeffrey P. Bigham · 2017 · Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST 2017)

    WearMail is a conversational system that extracts specific information from a user's email via voice queries on wearable devices (such as smartwatches), using a novel privacy-preserving human computation workflow. The system addresses the challenge that email functions as…

    crowdsourcing · human computation · privacy · wearable technology · information extraction

  • Scanning for Digital Content: How Blind and Sighted People Perceive Concurrent Speech

    João Guerreiro, Daniel Gonçalves · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates whether blind and sighted people can leverage concurrent speech — multiple audio streams playing simultaneously — to more efficiently scan and identify relevant digital content, exploiting the well-known Cocktail Party Effect. Screen readers currently…

    visual impairment · concurrent speech · auditory interface · screen reader · cocktail party effect

  • Tablet-Based Activity Schedule in Mainstream Environment for Children with Autism and Children with ID

    Charles Fage, Léonard Pommereau, Charles Consel, Emilie Balland, Hélène Sauzéon · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorder (ASD) in mainstream school environments. Developed through participatory design with mainstream teachers,…

    autism spectrum disorder · intellectual disability · mainstream inclusion · activity schedule · tablet

  • An Analysis of Age, Technology Usage, and Cognitive Characteristics Within Information Retrieval Tasks

    Michael Crabb, Vicki L. Hanson · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper challenges the common practice of using chronological age as the primary metric for distinguishing user performance in HCI studies, arguing that Internet confidence and cognitive factors — particularly perceptual speed — are far better predictors of browsing…

    aging · cognitive accessibility · web search · information retrieval · fluid intelligence

  • Investigating the Implications of 3D Printing in Special Education

    Erin Buehler, Niara Comrie, Megan Hofmann, Samantha McDonald, Amy Hurst · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates the use of 3D printing in special education settings through case studies at three sites serving students with cognitive, motor, and visual impairments, and presents GripFab, a simplified 3D modeling tool designed for occupational therapists (OTs) to…

    3D printing · digital fabrication · special education · assistive technology · DIY assistive technology

  • The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests

    Patrick Carrington, Jian-Ming Chang, Kevin Chang, Catherine Hornback, Amy Hurst, Shaun K. Kane · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces the Gest-Rest Family, a suite of gesture-based input devices designed to fit over standard power wheelchair armrests, enabling users with upper body motor impairments to interact with computing devices without needing to reach for or hold separate input…

    wheelchair · motor impairment · input device · chairable computing · assistive technology

  • A Pool of Representative Users for Accessibility Research: Seeing through the Eyes of the Users

    Marianne Dee, Vicki L. Hanson · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper documents the establishment, management, and lessons learned from the SiDE (Social Inclusion through the Digital Economy) User Pool, a large participant pool of over 800 older adults created at the University of Dundee to support accessibility and digital inclusion…

    research methods · participant recruitment · older adults · user pool · accessibility research

  • Tactile Graphics with a Voice

    Catherine M. Baker, Lauren R. Milne, Ryan Drapeau, Jeffrey Scofield, Cynthia L. Bennett, Richard E. Ladner · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents Tactile Graphics with a Voice (TGV), a system that uses QR codes and a smartphone application to make text labels on tactile graphics accessible to blind and low-vision users — particularly the estimated 60% of blind people who are not fluent in Braille.…

    tactile graphics · visual impairment · QR codes · STEM accessibility · Braille