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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

    Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using Unity, featuring four dungeon…

    game accessibility · visual impairment · blindness · spatial awareness · audio navigation

  • X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments

    Lauren Thevin, Carine Briant, Anke M. Brock · 2020 · ACM Transactions on Accessible Computing

    This paper presents X-Road, an affordable and accessible virtual reality system designed for Orientation and Mobility (O&M) training of students with visual impairments. O&M classes teach essential navigation skills like crossing streets, but real-world training poses risks from…

    virtual reality · orientation and mobility · visual impairment · spatial cognition · accessible VR

  • Synesthesia Vision integration with Recife's Public Transport

    Aida A. Ferreira, Gilmar Brito, Lydia Nascimento da Silva, João Victor Mouzinho, Ryan Morais, Jonathan Romualdo Pereira · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This demonstration paper presents Synesthesia Vision, a two-component assistive technology system for blind people in Recife, Brazil, and its integration with the metropolitan public transport monitoring system. The system consists of sensory glasses (3D-printed frames…

    visual impairment · blindness · public transportation · smart city · obstacle detection

  • Reusable Game Interfaces for People with Disabilities

    Javier Torrente · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while games have expanded beyond…

    game accessibility · serious games · audio games · eyes-free interaction · 3D audio

  • A Generic Direct-Manipulation 3D-Auditory Environment for Hierarchical Navigation in Non-Visual Interaction

    Anthony Savidis, Constantine Stephanidis, Andreas Korte, Kai Crispien, Klaus Fellbaum · 1996 · Proceedings of the Second Annual ACM Conference on Assistive Technologies (Assets '96)

    This paper presents a generic, reusable 3D-auditory environment designed to support hierarchical navigation in non-visual user interfaces. The authors address a significant gap in assistive technology development: while 3D audio had been used in a few specialized systems for…

    non-visual interaction · auditory interface · 3D audio · spatial audio · gesture recognition

5 results.