Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Game Accessibility(also: Accessible Gaming, Inclusive Game Design)
- The practice of designing video games so they can be enjoyed by players with disabilities, including visual, hearing, motor, and cognitive impairments. Game accessibility encompasses a wide range of considerations: remappable controls and alternative input devices for motor…
- Game Captioning(also: Video Game Captions, Gaming Subtitles, In-Game Captions)
- The practice of displaying text representations of dialogue, sound effects, and other audio content within video games for deaf and hard-of-hearing players. Game captioning differs from film or television captioning because games are interactive rather than passive — players…
- Gamified evaluation(also: Game-based assessment, Gamified testing)
- A research methodology that incorporates game design elements — such as challenges, scoring, progressive difficulty, and rewards — into the evaluation of technology or user performance, to increase participant engagement, motivation, and retention. In accessibility research,…
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