← Writing · Reviews →

Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

Search results

Game Accessibility(also: Accessible Gaming, Inclusive Game Design)
The practice of designing video games so they can be enjoyed by players with disabilities, including visual, hearing, motor, and cognitive impairments. Game accessibility encompasses a wide range of considerations: remappable controls and alternative input devices for motor…
Game Captioning(also: Video Game Captions, Gaming Subtitles, In-Game Captions)
The practice of displaying text representations of dialogue, sound effects, and other audio content within video games for deaf and hard-of-hearing players. Game captioning differs from film or television captioning because games are interactive rather than passive — players…
Gamified evaluation(also: Game-based assessment, Gamified testing)
A research methodology that incorporates game design elements — such as challenges, scoring, progressive difficulty, and rewards — into the evaluation of technology or user performance, to increase participant engagement, motivation, and retention. In accessibility research,…

3 results.