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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Active Perception(also: Active Sensing, Sensorimotor Exploration)
A view of perception in which the perceiver is not a passive receiver of stimuli but an active agent who moves, orients, and manipulates the environment to gather the sensory information needed for a task. In accessibility and sensory substitution research, active perception is…
Affective Haptics(also: Emotional Haptics)
A subfield of haptic interaction design concerned with using tactile and kinaesthetic feedback — vibration, pressure, temperature, squeezing, stroking, heartbeat-like pulsation — to communicate, evoke, or regulate emotion. Affective haptics draws on research showing that touch…
Audio-to-Haptics Translation(also: Audio-haptic translation, Audio-to-vibration conversion)
A class of techniques that convert audio signals — either recordings of real-world interactions or AI-generated sounds — into vibrotactile patterns that can be rendered through actuators embedded in phones, tablets, wearables, or specialized haptic displays. Because the…
Color Sonification(also: Colour Sonification, Color-Audio Encoding)
The process of translating colour information into audible sound signals, enabling people who are blind or have visual impairments to perceive colour through hearing. Color sonification systems typically map different colour properties (such as hue, saturation, and luminosity)…
Cross-modal(also: Cross-modal Correspondence, Cross-modal Perception)
The phenomenon whereby information or stimulation in one sensory modality (such as vision) systematically influences or corresponds with perception in another modality (such as hearing or touch). In accessibility contexts, cross-modal correspondences are exploited in sensory…
Electrotactile(also: Electrotactile Stimulation, Electrical Tactile Stimulation)
A form of tactile feedback that applies controlled electrical current to stimulate touch nerve endings in the skin, creating sensations of pressure, tingling, or texture. Electrotactile displays can achieve higher spatial resolution than vibrotactile systems because electrodes…
Electrotactile Feedback(also: Electrotactile, Electrical Tactile Stimulation)
A form of haptic feedback that uses controlled electrical current applied directly to the skin or through a thin insulating layer to generate tactile sensations. Unlike vibrotactile feedback (which uses mechanical vibration) or pressure feedback (which uses physical force),…
EyeMusic
A visual-to-auditory sensory substitution device that converts images into sound, enabling people who are blind to perceive visual information including shape, location, and color. EyeMusic uses a left-to-right sweep algorithm where horizontal position maps to time, vertical…
Haptic Icon(also: Hapticon)
A short, structured vibrotactile or force pattern designed to carry meaning in the same way a graphical icon or audio earcon does, allowing users to recognize a category of information — an alert, material, identity, or state — through touch alone. The concept generalizes…
Haptic Rendering(also: Haptic display rendering)
The process of computing and outputting touch-based signals — forces, vibrations, textures, or friction — so that a user can perceive virtual or remote objects through the sense of touch. Haptic rendering covers kinesthetic rendering (force feedback via joysticks, exoskeletons,…
Material Perception(also: Material recognition)
The perceptual processes by which people identify and characterize the materials that objects are made of — such as wood, metal, glass, leather, fabric, or stone — using visual, tactile, auditory, and sometimes thermal cues. Material perception goes beyond recognizing object…
Parallax(also: Visual Parallax, Binocular Parallax)
Parallax is the apparent displacement or difference in position of an object when viewed from two different vantage points. In human vision, binocular parallax — the slight difference between the images seen by each eye due to their spatial separation — is a primary cue for…
Tactile Dowsing
An interaction technique that uses vibrotactile feedback to guide a user toward a target direction in space without visual cues. The term draws an analogy to water dowsing, where a divining rod supposedly reacts when pointing toward the target. In tactile dowsing, a handheld…
The vOICe(also: vOICe)
One of the earliest and most widely studied visual-to-auditory sensory substitution devices, developed by Peter Meijer in 1992. The vOICe converts camera images into sound by scanning left to right, mapping horizontal position to time, vertical position to audio frequency…
Tongue Display Unit(also: TDU, BrainPort, Tongue Electrotactile Display)
A sensory substitution device that presents visual or spatial information through an array of electrodes placed on the tongue. The tongue is ideal for electrotactile stimulation because it has a very high density of nerve endings, low and consistent electrical impedance due to…
Vibrotactile(also: Vibrotactile Feedback, Vibrotactile Stimulation)
A form of tactile feedback that uses mechanical vibrations applied to the skin to convey information. Vibrotactile stimulation typically operates at frequencies between 10-500 Hz and is perceived through mechanoreceptors in the skin. In assistive technology, vibrotactile…
Video-to-Haptics(also: Video to Haptics, V2H)
A class of techniques that automatically generate haptic feedback (typically vibrotactile or force cues) from visual content in video, so that viewers feel sensations synchronised with what they see. Video-to-haptics offers a non-visual channel for conveying motion, impact, and…
Visual Prosthetic(also: Visual Prosthesis, Vision Prosthetic)
A device or system that provides visual information to people who are blind or have severe visual impairments through alternative sensory channels or direct neural stimulation. Visual prosthetics range from smartphone apps that convert visual data into audio or haptic feedback…

18 results.