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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People

    Jazmin Collins, Sharon Y Lin, Tianqi Liu, Andrea Stevenson Won, Shiri Azenkot · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Collins and colleagues present the first empirical user study of an AI-powered 'sighted guide' for blind and low-vision (BLV) users in social virtual reality. Social VR platforms like VRChat (40,000 concurrent players) are largely inaccessible: they require interpreting avatars,…

    virtual reality · social VR · blind and low vision · AI guide · large language model

  • CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children

    Xuanyu Liu, Hsin-Le Cheng, Guillaume Chastel, Margaret Chastel, Zhen Bai · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces CoSignPlay, a novel collaborative learning approach for teaching non-manual signs (NMS) in American Sign Language to hearing families with deaf and hard-of-hearing (DHH) children. Over 90% of DHH children are born to hearing families, and without accessible…

    American Sign Language · non-manual signs · deaf and hard of hearing · collaborative learning · avatar

  • At a Different Pace: Evaluating Whether Users Prefer Timing Parameters in American Sign Language Animations to Differ from Human Signers' Timing

    Sedeeq Al-khazraji, Becca Dingman, Sooyeon Lee, Matt Huenerfauth · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates whether deaf and hard-of-hearing (DHH) ASL signers actually prefer sign language animations with timing parameters that match human signers, or whether they prefer some form of exaggeration for additional clarity. Adding ASL animations to websites can…

    American Sign Language · sign language animation · deaf and hard of hearing · timing parameters · avatar

  • Demographic and Experiential Factors Influencing Acceptance of Sign Language Animation by Deaf Users

    Hernisa Kacorri, Matt Huenerfauth, Sarah Ebling, Kasmira Patel, Mackenzie Willard · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper addresses a critical methodological gap in sign language animation research: the lack of standardized reporting on participant characteristics that may influence evaluation results. Sign language animation technology—which automatically synthesizes signing from…

    deaf · sign language · animation · avatar · ASL

  • ChatWoz: Chatting through a Wizard of Oz

    Pedro Fialho, Luísa Coheur · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    ChatWoz is a Wizard of Oz system designed to enable autistic children to interact with caregivers through a virtual avatar. The system was motivated by widely reported cases of autistic children enthusiastically engaging with commercial virtual assistants like Apple's Siri and…

    autism · Wizard of Oz · virtual agent · dialogue systems · child-caregiver interaction

  • Enabling the blind in virtual worlds

    William S. Carter · 2010 · Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)

    This paper from IBM's Human Ability and Accessibility Center describes experimental techniques for enabling blind users to participate in virtual world environments. Unlike conventional web content where text and images can be given alternative descriptions, virtual worlds…

    virtual reality · blindness · virtual worlds · multimodal interaction · cognitive overload

  • Modeling and Synthesizing Spatially Inflected Verbs for American Sign Language Animations

    Matt Huenerfauth, Pengfei Lu · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents a novel computational method for automatically synthesizing animations of American Sign Language (ASL) verbs that undergo spatial inflection — a grammatical process where verb motion paths change based on the 3D locations in space that have been assigned to…

    American Sign Language · sign language animation · deaf accessibility · natural language generation · avatar

7 results.