Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
Search results
- Non-Verbal Vocalization(also: Non-Speech Vocalization, Vocal Gesture, Non-speech Vocalisation)
- A sound produced by the voice that is not a spoken word, such as a sustained vowel sound ("Ahhhhh"), hum, or other vocal noise. In assistive technology and alternative input contexts, non-verbal vocalizations can serve as continuous control signals for cursor movement or other…
- Nontraditional Assistive Technologies(also: NTATs, Nontraditional Input Technologies)
- Input technologies that use physiological signals rather than physical movement to control computers, providing access for people who cannot use traditional devices like keyboards, mice, or even eye-tracking systems. NTATs include brain-computer interfaces (using EEG or fNIR),…
- On-Screen Keyboard(also: Virtual Keyboard, Software Keyboard, OSK)
- A software application that displays a visual representation of a keyboard on the computer screen, allowing users to type by selecting keys with a pointing device, head tracker, eye gaze system, or switch. On-screen keyboards are essential assistive technology for people who…
- Point-of-Gaze(also: POG, Gaze Point, Point of Regard)
- Point-of-gaze is the location on a display, scene, or object at which a user's eye is currently fixating, typically reported by an eye tracker as a stream of (x, y) screen coordinates sampled at rates between 30 and several hundred hertz. Raw point-of-gaze data is noisy and…
- Predictive Disambiguation(also: Dictionary-based Predictive Disambiguation, DBPD, Word Disambiguation)
- Predictive disambiguation is the class of text-entry techniques in which each user input event is intentionally ambiguous (one keystroke covers several possible letters, one swipe covers many possible paths) and software resolves the ambiguity into a most-likely word using a…
- Silent Speech(also: Silent Speech Interface, SSI)
- Communication technologies that generate intelligible speech from non-acoustic signals produced during the intent or attempt to speak, without requiring audible voicing. Input modalities include surface electromyography of articulatory muscles, ultrasound tongue imaging,…
- Sony Access Controller(also: PlayStation Access Controller, Project Leonardo)
- A customisable game controller released by Sony in 2023 for the PlayStation 5, designed for players with limited motor control. The Access Controller is a circular unit with swappable button caps, long-throw levers, adjustable stick positioning, and four 3.5mm ports for external…
- Speech-Based Cursor Control(also: Voice Cursor Control, Speech-Driven Pointing)
- A method of controlling a computer's pointing cursor using spoken voice commands rather than a mouse, trackpad, or other physical pointing device. Users speak directional commands (such as "move left," "move up") to start cursor movement and a stop command to halt it, then issue…
- Speech-Based Cursor Movement(also: Voice-Controlled Cursor, Voice Cursor Control)
- A technique for moving the on-screen cursor using voice commands rather than physical manipulation of a pointing device. Speech-based cursor movement systems typically use one of two approaches: discrete specification, where the user speaks a command to jump the cursor to a…
- Subvocal Input(also: Subvocal Control, Subvocalisation Input)
- An input method that uses very quiet or nearly silent vocalisations — sounds produced with minimal vocal effort that are typically inaudible to nearby people. Subvocal input includes techniques such as humming, whispering, or producing sounds detectable only by bone-conduction…
- Surface Electromyography(also: sEMG, Surface EMG)
- A non-invasive technique for measuring the electrical activity produced by skeletal muscles, using electrodes placed on the skin over the muscle. Surface EMG is used in biomechanics, prosthetic control, rehabilitation, and — increasingly — as an input modality for accessible…
- Switch Scanning(also: Switch Access, Scanning Input)
- An alternative input method in which items on a screen are sequentially highlighted and the user activates a switch to select the desired item when it is highlighted. Switch scanning is used by people with significant motor impairments who cannot use direct touch, a mouse, or a…
- Syntax-Directed Editor(also: Structure Editor, Syntax-Aware Editor)
- A code editor that understands the formal grammar of a programming language and uses this knowledge to guide editing operations. Unlike plain text editors, syntax-directed editors treat source code as a structured tree of language constructs rather than a sequence of characters.…
- Trackball
- A trackball is a pointing device consisting of a ball housed in a stationary socket that the user rotates to move the on-screen cursor, with buttons nearby for clicking. Unlike a mouse, a trackball does not require arm movement across a surface, making it valuable for people…
- Vocal Joystick(also: VJ, Voice Joystick)
- A voice-based human-computer interface that uses continuous non-verbal vocal sounds (rather than spoken words) to provide proportional, real-time control of devices, cursors, or robotic systems. The Vocal Joystick engine extracts pitch, loudness, and vowel quality from the…
- Xbox Adaptive Controller(also: XAC)
- A Microsoft-manufactured game controller designed for players with limited mobility. It provides a large flat-surface form factor with two oversized programmable buttons and 19 external 3.5 mm jacks plus USB ports, so it can be connected to a wide range of external switches,…