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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Accessibility Education for Software Engineers: Evaluating the Impact of Game-Based Learning

    P D Parthasarathy, Swaroop Joshi · 2026 · ACM Transactions on Computing Education

    Parthasarathy and Joshi address a persistent industry problem: despite 25 years of WCAG, only 5.2% of top web homepages fully conform, and organizations consistently report that staff lack accessibility skills. Academic curricula are slowly integrating accessibility, but…

    accessibility education · game-based learning · serious games · WCAG · software engineering

  • AccessQuest: A Game-Based Approach to Digital Accessibility Education

    P D Parthasarathy, Swaroop Joshi · 2026 · ACM Transactions on Computing Education

    Parthasarathy and Joshi present AccessQuest, a single-player, role-playing platformer that teaches five WCAG 2.1 Level A success criteria — text alternatives (1.1.1), captions for pre-recorded content (1.2.2), transcripts for audio-only content (1.2.1), focus order (2.4.3), and…

    accessibility education · game-based learning · serious games · WCAG · computing education

  • Auto-Generating Personas from User Reviews in VR App Stores

    Yi Wang, Kexin Cheng, Xiao Liu, Chetan Arora, John Grundy, Thuong Hoang, Henry Been-Lirn Duh · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports on an auto-generated persona system developed to help undergraduate students surface accessibility requirements in virtual reality design projects. The authors argue that personas are well-established in user-centered design and…

    virtual reality · VR accessibility · personas · requirements engineering · large language models

  • Teaching Accessibility Across Disciplines: Perspectives from ADA Title II

    Olivia H. Wang, Chunyu Liu, Rachel F. Adler, Caterina Almendral, Devorah Kletenik, Deana McDonagh, Bruno Oro, Kyrie Zhixuan Zhou · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This workshop paper describes an interdisciplinary workshop held at ASSETS 2025 focused on how accessibility is taught across different academic disciplines, with particular attention to the implications of ADA Title II compliance for educational institutions. The authors,…

    accessibility education · ADA Title II · interdisciplinary education · computing education · universal design

  • Harnessing lived experience to promote accessible employment journeys

    Emma Lovegrove, Denise Bertilone, Justin Brown, Elle Beaumont-Bilsby · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This short paper describes the Inclusive Employability initiative at Edith Cowan University (ECU) in Perth, Australia, developed in 2024 to support students from equity cohorts — including people with disability, Aboriginal and Torres Strait Islander students, international…

    disability employment · lived experience · co-design · higher education · inclusive employability

  • CodeA11y: Making AI Coding Assistants Useful for Accessible Web Development

    Peya Mowar, Yi-Hao Peng, Jason Wu, Aaron Steinfeld, Jeffrey P. Bigham · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25)

    This paper addresses a persistent problem: despite decades of accessibility standards and tools, ~96% of web pages contain accessibility violations. The authors argue that AI coding assistants like GitHub Copilot represent an untapped opportunity because developers already use…

    web accessibility · AI coding assistants · developer tools · WCAG · automated testing

  • Teaching Accessibility in Different Disciplines: Topics, Approaches, Resources, Challenges

    Kyrie Zhixuan Zhou, Rachel F. Adler, Caterina Almendral, Soyoung Choi, Devorah Kletenik, Bruno Oro, JooYoung Seo · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This workshop proposal addresses a significant gap in accessibility education: while teaching accessibility has been extensively explored within computer science and related computing disciplines, its integration into other fields remains under-investigated. The authors argue…

    accessibility education · interdisciplinary · computing education · curriculum design · pedagogy

  • Digital Accessibility Education in Context: Expert Perspectives on Building Capacity in Academia and the Workplace

    Andy Coverdale, Sarah Lewthwaite, Sarah Horton · 2024 · ACM Transactions on Accessible Computing

    This substantial qualitative study examines how socio-cultural contexts shape digital accessibility education in both academic and workplace settings. The researchers engaged 55 experienced accessibility educators through an expert panel method (30 participants across two…

    accessibility education · pedagogy · higher education · workplace training · communities of practice

  • It could be better. It could be much worse: Understanding Accessibility in User Experience Practice with Implications for Industry and Education

    Cynthia Putnam, Emma J. Rose, Craig M. MacDonald · 2023 · ACM Transactions on Accessible Computing

    This qualitative study examines how accessibility is understood and practiced within the UX profession through 58 interview sessions with 65 senior UX professionals conducted between 2017 and 2020. Using transitivity analysis from critical discourse analysis, the researchers…

    UX practice · design systems · accessibility education · industry practices · qualitative research

  • An Approach to Teach Accessibility with Gamification

    Mohammad Gulam Lorgat, Hugo Paredes, Tânia Rocha · 2022 · Proceedings of the 19th International Web for All Conference (W4A 2022)

    This extended abstract proposes a gamification-based approach for teaching web accessibility to undergraduate Computer Science and Software Engineering students as part of a web design course. The authors identify a gap in accessibility education: while previous approaches have…

    gamification · accessibility education · computer science education · WCAG · pedagogy

  • Teaching accessibility as a shared endeavour: building capacity across academic and workplace contexts

    Andy Coverdale, Sarah Lewthwaite, Sarah Horton · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This short paper reports on qualitative research with 30 expert accessibility educators from academia and the workplace, drawn from a larger study called "Teaching Accessibility in the Digital Skill Set" (2019-2024). Using expert panel method — a participatory approach that…

    accessibility education · pedagogy · higher education · workplace training · capacity building

  • Improving Web and Mobile Accessibility Resources for Iranian Designers

    Laleh Nourian · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents early-stage research investigating how cultural differences affect accessible design practices, with a specific focus on Iranian designers. The author, Laleh Nourian at Rochester Institute of Technology, frames her work through the lens of…

    global accessibility · cultural accessibility · postcolonial computing · accessibility education · Global South accessibility

  • Including Accessibility in Computer Science Education

    Catherine M. Baker, Yasmine N. Elglaly, Anne Spencer Ross, Kristen Shinohara · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper addresses a persistent gap in computing education: accessibility knowledge and skills are rarely included systematically in undergraduate computing curricula, despite being essential for producing software professionals who can build accessible products. The…

    accessibility education · computer science education · curriculum design · teaching accessibility · workforce development

  • Preliminary Results from a Survey to Measure the Benefits of Accessibility and Universal Design Topics in Course Curricula

    Howard Kramer · 2020 · SIGACCESS Accessibility and Computing

    This paper presents preliminary findings from a national survey conducted by the University of Colorado Boulder as part of the Promoting the Integration of Universal Design into University Curricula (UDUC) project. The 24-question survey was distributed to current students and…

    accessibility education · universal design · curriculum · higher education · career benefits

  • Comparison of Methods for Teaching Accessibility in University Computing Courses

    Qiwen Zhao, Vaishnavi Mande, Paula Conn, Sedeeq Al-khazraji, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents the first controlled, longitudinal comparison of methods for teaching accessibility in university computing programs. Conducted over four years (2016-2020) at Rochester Institute of Technology, the study involved 29 sections of a required Human-Computer…

    accessibility education · computing education · pedagogy · curriculum design · longitudinal study

  • Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility

    Paula Conn, Taylor Gotfrid, Qiwen Zhao, Rachel Celestine, Vaishnavi Mande, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth · 2020 · ACM Transactions on Computing Education (TOCE), Vol. 20, No. 2, Article 15

    This 22-page ACM Transactions on Computing Education article asks a question that most accessibility education research has side-stepped: what happens to students’ motivation to build accessible technology two years after a required accessibility-education intervention?…

    accessibility education · computing education · pedagogy · professional development · qualitative research

  • Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements

    Claire Ferrari, Devorah Kletenik, Kate Sonka, Deborah Sturm, Amy Hurst · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper evaluates the Teach Access Curriculum Development Awards program, an initiative by the Teach Access consortium (comprising 10 industry partners including Google, Microsoft, and Facebook, 5 advocacy groups, and 20 university partners) to integrate digital accessibility…

    accessibility education · higher education · curriculum development · WCAG · universal design

  • Tenets for Social Accessibility: Towards Humanizing Disabled People in Design

    Kristen Shinohara, Cynthia L. Bennett, Wanda Pratt, Jacob O. Wobbrock · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates how student designers think about disability and accessibility when tasked with designing for multiple users with and without disabilities, and uses the findings to refine the Design for Social Accessibility framework. Conducted across two university…

    social accessibility · design methodology · accessibility education · inclusive design · user-centered design

  • Teaching Inclusive Thinking to Undergraduate Students in Computing Programs

    Stephanie Ludi, Matt Huenerfauth, Vicki Hanson, Nidhi Rajendra Palan, Paula Conn · 2018 · SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education

    This paper investigates whether specific teaching interventions in undergraduate computing courses measurably increase students' accessibility awareness and inclusive thinking. The authors note that, while numerous accessibility teaching approaches have been reported anecdotally…

    accessibility education · computer science education · inclusive design · HCI education · undergraduate teaching

  • Teaching Accessibility to the Masses

    Greg Gay, Naza Djafarova, Leonora Zefi · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper documents the development and delivery of "Professional Web Accessibility Auditing Made Easy," a free Massive Open Online Course (MOOC) created by Ryerson University (now Toronto Metropolitan University) and funded by the Government of Ontario. The course was designed…

    accessibility education · MOOC · web development · accessibility auditing · curriculum

  • Exploring pedagogical culture for accessibility education in computing science

    Sarah Lewthwaite, David Sloan · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper examines the state of accessibility education in computing science through the lens of pedagogy—the theory and practice of teaching and learning. Lewthwaite and Sloan argue that while significant efforts are underway to embed accessibility into academic curricula and…

    accessibility education · pedagogy · computing science education · curriculum development · capacity building

  • How Designing for People With and Without Disabilities Shapes Student Design Thinking

    Kristen Shinohara, Cynthia L. Bennett, Jacob O. Wobbrock · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This study investigates how requiring student designers to create technologies for both disabled and non-disabled users influences their understanding of accessibility and design thinking. Unlike typical disability-specific design approaches that produce technologies usable only…

    accessibility education · design thinking · inclusive design · user-centered design · ableism

  • Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users

    Cynthia Putnam, Maria Dahman, Emma Rose, Jinghui Cheng, Glenn Bradford · 2016 · ACM Transactions on Accessible Computing

    This qualitative study investigates how accessibility is taught in US university computing programs, drawing on interviews with 18 professors from top institutions and content analysis of syllabi and course materials. Framed by "authentic learning" pedagogy and the 21st Century…

    accessibility education · pedagogy · computing education · curriculum development · inclusive design

  • CAN: Composable Accessibility Infrastructure via Data-Driven Crowdsourcing

    Yun Huang, Brian Dobreski, Bijay Bhaskar Deo, Jiahang Xin, Natã Miccael Barbosa, Yang Wang, Jeffrey P. Bigham · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper presents CAN (Composable Accessibility Infrastructure), a crowdsourcing platform that collects web accessibility issues from real websites and their open-source fixes, dynamically composes solutions on-the-fly, and delivers the crowdsourced content as both immediate…

    crowdsourcing · web accessibility · accessibility education · automated testing · screen readers

  • Empathic communication of accessibility barriers in web 2.0 editing

    Afra Pascual, Mireia Ribera, Toni Granollers · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper presents EmpathicEditor4Accessibility (EE4A), a prototype web editor that helps non-technical content writers understand and fix accessibility errors by communicating barriers through the perspective of disabled personas rather than technical jargon. The authors…

    authoring tools · user-generated content · accessibility education · empathic design · WCAG compliance